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I-WAR 2 Egde of Chaos - New SDK
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IW2-EOC_Pog_Scripting_SDK.exe
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iMap.h
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2002-01-14
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//
// (c) 1998-9 Particle Systems Ltd. All Rights Reserved
//
// iMap.h
//
// Compiler-generated export header for package "iMap"
//
// Revision control information:
//
// $Header: /iwar2/resource/scripts/include/iMap.h 1 5/03/01 12:26p Martyn $
//
// Dependencies ////////////////////////////////////////////////////////////////
// Enumerated types ////////////////////////////////////////////////////////////
// Functions ///////////////////////////////////////////////////////////////////
// this is a test section ofr matt to try out maps
prototype iMap.Main();
prototype bool iMap.Load( string ini_name, hsim map_centre );
// these are the descriptor functions
prototype string iMap.GetAuthor ( hinifile ini );
prototype string iMap.GetDescription ( hinifile ini );
prototype string iMap.GetDate ( hinifile ini );
prototype string iMap.GetName ( hinifile ini );
// this returns the resource request for the map resource
prototype string iMap.GetMap ( hinifile ini );
prototype float iMap.GetMapSize ( hinifile ini );
// functions to return geography
prototype hgroup iMap.GetGeography ( hinifile ini, hsim map_centre );
// this returns the spawn points - this group will return 3 subgroups :
// 0 = alpha spawn points, 1 = beta spawn points, 2 = hero spawn points
prototype hgroup iMap.GetSpawnPoints ( hinifile ini, hsim map_centre );
// EOF /////////////////////////////////////////////////////////////////////////